
So thank you in advance for giving me some hints and looking forward to my hobby GameDev journey and maybe seeing you again. all very confusing and nothing I want to wrap my head around.
#Quixel mixer unity update
Somwhere it says you need a subscription, on Steam it says, update support ends in 2022, there are like 4 or 5 Substance products all for a lot of money. I am fully working on Linux therefore Substance painter can only be bought through Steam for me and I havent rly understood the product politics. The Quixel Megascans library is a vast collection of scanned real. I got myself ArmorPaint now, which is similiar to Substance Painter and wanted to ask, if I can use that too for the tutorials (ofc it will not have all the materials). This collection, acronymed MBM, stands for Megascans, Bridge, and Mixer. Could be a bad lightning setup tho as well.


I have managed to get some decent looking materials, especially found the addon Fluent: Materializer but its all not looking that great. Texturing and choosing the right material hasnt been my strength yet in blender. Now I have seen that most tutorials use Substance Painter to texture the model. I have seen some CGCookie tutorials about scifi corridors, FPS weapons, doors that sparked my intrest. Plugin v1.1 Plugin v1.0 Houdini win mac linux Plugin v4.5 Plugin v4.4.1 Plugin v4.4 Marmoset Toolbag win mac Plugin v3.4 Plugin v3.3 Plugin v3.1 3ds Max win Plugin v5.1 Plugin v5.0 Plugin v4.15 Maya win mac linux Plugin v6.6 Plugin v6.4 Plugin v6.3 Unity win mac Plugin v3.13 UE4 win mac linux Plugin v7. I am coding a small FPS game on a space station in Unity HDRP and am aiming for a good graphical experience.

I am learning blender and Unity for a year now, in my freetime and am trieing to put my learnt skills in a project together now. I am pretty new here, as obvious and I wanted to ask, if its possible to do the CGCookie Tutorials without Adobe Substance products.
