
WHISPERS OF SATAN - A megawad for Doom 2 developed by me and Kristian "Nebula" Aro over a 3 year period between 20.
#DOOM WADS SOFTWARE#
WOLFENDOOMED - An experimental 11 level episode for Doom 2 consisting of Wolfenstein remakes of selected id software Doom and Doom 2 levels plus a Wolf3d remake of TNT Evilution MAP01. Requires ZDOOM.īELLA II - 40 level speed mapping megawad for Doom2, most maps by Paul. Limited source port required.īELLA - 10 level speed mapping episode for Doom 2. 32 yet again brand new maps for Doom 2 with 100% original music created between 19. THE TWILIGHT ZONE 2: FINAL DREAMS - The sequel to the Twilight Zone. THE TWILIGHT ZONE - My first ever megawad. 38 levels total by 4 mappers, mostly Pcorf. Limited source port required.ĭEATH TORMENTION: THE COMPLETE TRILOGY A compilation megawad containing all 3 Death Tormention episodes in 1 megawad plus Simply Phobos.
#DOOM WADS FULL#
100% original music.ĭEATH TORMENTION 3 - A full 9 level replacement for Episode 4 of Ultimate Doom. 100% original music.ĭEATH TORMENTION 2 - A full 9 level replacement for Episode 4 of Ultimate Doom. INCINERATION - A full 9 level replacement for Episode 3 of Doom.īONUS: HELL KEEP REMAKE - A remake of E3M1 for Doom.ĭEATH TORMENTION - A full 9 level replacement for Episode 4 of Ultimate Doom made in the late 1990s that is very easy. SIMPLY PHOBOS - A full 9 level replacement for Episode 1 of Ultimate Doom created in just 3 months in 2004. Boom compatible sourceport required (minimum) recommended is Prboom-Plus 2.62, Zdoom and Gzdoom) This megawad took over 5 years on and off to develop.
#DOOM WADS SERIES#
The maps follow a similar theme to the original Ultimate Doom, Death Tormention series and SIGIL. 2022 A Doom Odyssey is yet again another classic-style megawad for the Ultimate Doom containing 5 all new episodes with 50 levels total, great architecture, more interconnected layouts, and lots of hard work put into every level plus (mostly) all new music too.

Limited source port required.Ģ022 A DOOM ODYSSEY - The sequel 20 years on, you must return to where you begun once again. Its considered as one of the best DOOM WAD's ever made. You can also play Doomed Space Wars using Gzdoom (looks much better)Ģ002 A DOOM ODYSSEY - 10th ANNIVERSARY EDITIONĢ002 A DOOM ODYSSEY (Original release) - A complete replacement for the Ultimate Doom with 4 all new episodes consisting of 36 new levels split between 8 different level designers (17 maps made by Paul) with all new music composed by me.
#DOOM WADS ZIP FILE#
Their mission is to seek, destroy and get the hell out of there.ĭOWNLOAD DOOMED SPACE WARS (55.2mb zip file / idgames), READ THE TEXT FILEįor Doom 2. The UAC has sent a team of marines there to investigate and they realize that they are in the fight for their lives. STORY: An abandoned imperial space station named "Ondor" has been hijacked by an unknown force and is heading towards our Solar System. Also within the great space station lie tons of secrets (some which are hard to find) and Easter eggs to spoil the player making his or her journey easier. Doomed Space Wars also contains an original Star Wars-inspired orchestral soundtrack composed by me in mp3 format, PSX Doom sound effects, reverb, basic scripting. Doomed Space Wars contains 9 gigantic main levels, 3 huge secret levels and 10 crazy deathmatch levels. The maps are heavily inspired by Star Wars, but have Doom enemies and weapons. Refer to the GitHub repository's README for information on installation, game/mod setup and configuration.Add on levels for (Ultimate) Doom and Doom 2 created by me.ĭOOMED SPACE WARS - Released on 1 September 2015 after almost 2 years of development Doomed Space Wars is a new episode for Doom 2 that requires the Zdoom source port to play. (with touchscreen mouse, you can drag to look around, tap the screen to fire, and double-tap and hold to keep firing - ideal for Old 3DS).Interchangeable touchscreen mouse and keyboard.Good quality stereoscopic 3D (OpenGL mode only).Great performance on New 3DS, decent-ish performance on Old 3DS.Features both GPU-accelerated OpenGL mode, and software-renderer modes.By default, the GPU-accelerated OpenGL mode is enabled, though the other software-rendering modes are also available should you wish to fall back on them (so far, all modes produce roughly similar performance, with OpenGL being moderately faster) In addition, all video modes apart from 8-bit are supported. The only things it can't do are a few unsupported renderer features (which have been stripped out anyway) and networking features. Just about everything you'd expect desktop PrBoom+ to do, this port should also be able to do.

This is more or less a straight port of PrBoom+ 2.6.66, with some extra added enhancements exclusive to the system. After much arduous work, I'm thrilled to finally share a brand new port of PrBoom+ to the 3DS!
